It all started in 2015, when close friends, Carol Rancourt, Tessa Paradis and Jade Tremblay, noticed there was something missing from the game market. Games that have the power to uplift us. Games that can break down the barriers in communication which manifest in everyday relationships. Games that show us the remarkable impact that our words can have on others. And simply, games that are built on the foundation of treating others with respect and compassion.
They shared the same vision and set out to make a global impact by gamifying positive communication and self-development.
They designed a fun, personal development tool that could be accessible to everyone. By fusing positive communication with the fun of conventional card games, Totem, the feel good game was created.
The Card Game
Today, Totem continues to inspire players all around the world to treat others with kindness. With over 70,000 games sold in more than 33 countries, Totem is a valuable resource for parents, teachers, therapists, and team-building experts worldwide – bringing people closer together by giving them the opportunity to connect over a unique, shared positive experience.
It is an empowering card game, where everyone’s a winner. You know that warm, fuzzy feeling you get when someone says something nice about you? That’s the exact feeling you get after a game of Totem. The only game where every player walks away with a huge smile on their face.
Got Something Nice to Say? Say It with Totem!